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Premonitions of a Nightmare!
Gifted thief Lupin the Third scores a "magic lamp" and finds it contains a genie. However, after the clock strikes 7 p.m., he can't seem to remember anything… Finding himself in Singapore, Lupin must battle his way past the forces of Colonel Garlic and discover the secret behind the lamp – but every night at 7 p.m., his memory is wiped clean! How can Lupin piece together this puzzle when he can't even remember what he's doing?